Before a robot can decide anything, it has to know what’s around it. Cameras, LiDAR, radar, IMU, every input arrives noisy, late, or wrong in some way. Our job is turning that mess into something a controller can act on, on the device, before the platform has already moved past the moment. The stacks we ship run on NVIDIA Jetson, embedded Linux, and ROS 2. Most of the latency tuning happens in CUDA.
Perception and sensor fusion at the input layer, getting a clean, useful picture out of the sensors. GPU and edge inference at the runtime layer, making sure that picture arrives on time, on the hardware the platform actually has. We’ve shipped both into production for NASA, Teledyne FLIR, and the operator running more autonomous mobile robots than anyone else, plus a long bench of robotics manufacturers and connected-device companies whose names won’t mean anything until their products do.
None of these systems get to fail quietly. A perception bug isn’t a Jira ticket; it’s a mission scrubbed, a target lost, a platform out a window or off a shelf. That changes what’s worth testing, what’s worth arguing about in review, and what isn’t ready yet.