Ever wonder why the first Ford Model T came out 22 years after the introduction of the 1886 Benz, often considered the first practical car? And while only 25 Benz Patent Motorwagens were built between 1886 and 1893, Ford’s Model T was produced for 19 years with over 16 million sold?
We all know that the invention of the assembly line was what propelled Henry Ford and his car empire. It was the division of labor that allowed his car to be produced so quickly, in such numbers and so inexpensively. It was true for Henry Ford’s Model T and it is true of user interfaces across IoT, mobile devices, web and desktop applications, and embedded devices today.
You see, for years, we’ve relied on a method for user interface (UI) design that was native to the type of software that was being written. If you were writing a program for Microsoft Windows, you used win32, or eventually the .NET Framework. In UNIX or Linux, developers would use the X Windows interface, or now the GTK or other libraries.
Then came mobile devices and we wrote their user interfaces in Cocoa, OpenGL or the Android SDK. Even embedded devices had libraries and other custom ways to build a UI. The list goes on, but it never gets better. Just longer.
The problem with all these technologies was that the software developer was writing the code of the application, so the burden of the UI was also on that software developer. If you were writing something for Windows, then your software developer was writing a UI in .NET or win32. First, this reduces your ability to develop your product in parallel. The more developers you add to a project, the more complex it becomes and the more overall time it takes to develop.
Second, it doesn’t make sense to have your mathematical genius designing your artwork. In software, we call someone who is very good at code and also very good at design (artwork) a unicorn. There are rumors that they exist, but no one has ever seen one!
Division of labor is an obvious solution to this problem. However, there was no way to separate the software development from the design. There was a technical hurdle.
This deal just keeps getting better. Not only is that true for mobile devices, but it’s even applicable to IoT devices, desktop apps and more. In fact, if you’re using HTML to develop your UI, you often save in development time/cost across all of your platforms. That’s not to say that each UI will be identical, but they usually share many, if not most UI elements.
An additional benefit of using a web stack to develop your UI is the ability for engineers to work more smoothly in parallel with each other. With traditional UI tools, it was difficult to have multiple engineers work together without stepping on each other. Now, UI Designers can do UI tasks and software engineers can stick to what they’re best at – writing code!
So, is it better to use web-based or native tools to develop your UI? It always depends on the specifics of your project. The web stack runs on top of whatever platform you’re using, meaning that it requires more resources. If you’re doing work that is especially CPU-intensive (think fully animated video games), then you might still need to go with a native interface. However, as hardware continues to improve, there will be more and more opportunity for web-based UI development.
Next time you are resourcing a development project, consider a web stack for developing your UI. It has the potential to reduce the amount of code that needs to be written, shorten development time and speed time to market, and improve the quality of your product. It may be the perfect win-win-win for your engineers, company and customers.
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Brian is a life-long software developer who loves to help others succeed. A frequent source for media outlets, such as BBC, Entrepreneur and Bloomberg, Brian also frequently speaks at universities, conferences and the like. His new book, "Unravelling the Internet of Things" will be available soon on Amazon.com.